The puzzle itself is familiar in puzzle books or is found in puzzle pages of weekly magazines.
In this program, mac makes puzle which the player solves.
<Rule>
Numbers (1-9) are given in several cells in the 9x9 matrix. Decide the rests according to the following restrictions.
"Each number (1-9) shoud appear only once in the 9 cells of each vertical line, horizotal line, and 3x3 matrix surrounded by the thicker boundary."
<How to play>
Click one of the "number panel" on the right half of the window or input number using keyboard, the cursor will chage to the "number". Then click mouse on the cell where you want to input the number.
(In case of changing the "number" on the cell which you mis-input, clear the cell using "CLEAR" cursor ('0' in keyboard) before you input new number.)
When all the cells are set with correct number, the game is finished.
Player may also solve the puzzle on the paper, which was printed by 'print' menu. In this case, player can display the answer using 'give up' menu after solving it.
<Options>
1. Select English/Japanese mode by clicking the 'Change Language' when the game starts up or within the 'about SingleNumber'. (default is "English")
2. Sound ON/OFF.
3. Select 3 levels (beginner, intermediate and expert).
4. Symmetric parameters (symmetric to vertical center line, to horizontal center line, to right up diagonal, to left up diagonal, +/- 90 degree rotation, and/or to center point). If player check these options, the puzzle will be symmetric. I recommend player to try combinations of these parameters by himself. (I also prepared several combinations.)
5. Alart ON/OFF, when the number against the rule is set.
<System Requirement>
1. System 7.0 or later. (This game is Balloon Help, Apple Event savvy and power application (fat binary).)
2. Developmental Environment
SE/30 (+DayStar 50MHz)
PoweringBook Duo 250
+ System 7.1 (J + E)
+ CodeWarrior C
3. Confirmed Environment (in addition to the above)
SE
Classic II
PowerBook 450B, 520
LC 520
Performer 275
Centris 650
PowerMac 7100/80
+ System 7.1(E/J)/7.5(J)
<Version history>
v.1.0.5(95/09/07)
-Changed the B/W pict data form (8bit to 1bit).
-Added "rotation" in symmetry option.
-Symmetry options were collected as the Dialog Box,
where the player can see how the each symmetry
parameter works. (I prepared some preset combinations)
-Display the answer beside the main 9x9 matrix
when the player gives up.
-Improved the drawing routine, and "numbers" will not
flicker at all.
v.1.0.2(95/08/28)
-Fixed bugs in AE routine.
-Adjust the flags and discard unused ones.
v.1.0.0(95/08/20)
-Initial vertion.
<Distribution>
This manual and all accompanying files can be distributed freely, provided that:
1. neither text nor any other file is modified in any way. No file may be omitted or added in the distribution.
2. No money may be charged for the program or any accompanying files except the usual downloading time fees charged indirectly by commercial BBS.
3. I want to know where my game will be distributed. If it will be included in printed matter, floppy or CD-ROM, I want to know it before its publication. It would be my pleasure to get a copy of it.
<CopyRight>
This game is FREEWARE, but is not PDS. This means that the author does NOT give up its copyright.
The author will not take responsibility for any damage or loss that occurred using this program. If you have any bug-reports or improvements (including my poor English) you would like to see, send them to me.